Skip to content
Modern Warfare 4 official key art featuring three tactical operators
GuideConfirmed

MW4 DMZ Map: Hajin Locations

Quick Answer

Hajin is the launch DMZ map. Check the live Tac-Map for current objectives, radiation and enabled exfils.

This static guide indexes landmarks and expected AI threats; X01 remains a Season 1 announcement as of October 30.

On this page

Hajin is the launch DMZ map in Modern Warfare 4. Use the live Tac-Map to check your deployment's objectives, radiation, exfils and nearby threats. This static reference helps you recognize the major locations and useful buildings; it does not show live loot, enemy positions or an extraction point guaranteed for every run.

Start with the place named by your objective, then check its smaller landmark and current threat. The danger shown for AI does not include rival human Operators.

Read the Tac-Map before choosing a route

Official Hajin overview with major points of interest labelled

Open the Tac-Map to zoom, inspect icons and place a squad ping. Grid letters run west to east and numbers north to south. The official Hajin guide uses D7 for Imjin Farmland as an example; keys also include a grid location in their descriptions.

A grid square narrows the search area, but it does not identify the correct floor or door by itself. Match it to the named building, key description and local landmarks. During an Order, a location objective may also appear as a marker you can ping. Check the Orders panel on the right side of the Tac-Map for the actual task and its progress.

Find the main Hajin locations

These are the expected threats listed in the official launch tour, before your own combat raises the local response. The current HUD takes priority when conditions change.

LocationGeneral part of HajinLandmarks and listed starting threats
14th Political PrisonNorthwestPrison and Fortress Prison Yard: High. Y-shaped Citadel: Critical.
Chang-san Air BaseWestExterior: Critical. Large underground bunker: Extreme.
DeadtownSouthwestExterior: Low. Re-Education Center: Medium.
Imjin FarmlandSouth-southwestFarmland and Jeong Loading Dock: Low. Rice Mill: Medium.
Cheongun VillageNorthVillage, outskirts and border crossings: Low. Heavenly Luck Casino: High.
Mirae General HospitalNorth-centralHospital: Low in the launch tour; multiple floors and surrounding military tents.
Cheonwang Peak ArrayCentralMedium. Elevated DBN TV station array with roof access and wooded approaches.
Haneul Nuclear ReactorNortheastReactor: High with radiation. South Korean Border Zone: Medium.
NuriGO MallNortheast Hajin CityEast: Medium. West: High. Large underground shopping area.
The GridCentral Hajin CityCritical across several landmarks; Nenshin Tech Complex is listed as Extreme.
Songdo WharfEastern Hajin CityWharf, Oamsik Turtle Island and Shoreline Station: Low.
Wolves StadiumSouth-central Hajin CityStadium and Theatre: Medium. Streets include a police station and bank.
Hajin River HeightsSoutheastRiver Heights, South Island and Jinseo Park Towers: Medium.

Prison perimeter and the Citadel

Official overview of the 14th Political Prison, outer buildings and central Citadel

The prison has a southern checkpoint and entrance, eastern barracks and a high-walled yard. The Y-shaped Citadel inside the yard is a distinct, more dangerous structure. An objective or key for an outer storage building does not necessarily send you into the Citadel.

The Grid and the underground mall

Fortified urban blocks and towers in The Grid

The Grid is a fortified urban sector with rooftop engagements and limited ground-level exits. NuriGO Mall is next to it, with an extensive underground district reached around the old station courtyard. Three circular structures mark the mall entrances: a pavilion and two light wells, one containing an elevator. Night vision is useful below ground.

The reactor and air-base bunker

The reactor combines hostile resistance with radiation. Prepare suitable protection before entering it. Chang-san Air Base also extends far below its surface buildings, so a surface marker may lead into a much larger underground route. Check the mission briefing before committing to either destination.

Match building icons to the supplies you need

Map destinationWhat makes it usefulIdentification or limitation
Police StationMilitary equipment and a locked armoryPredominantly blue; architectural design varies.
Fire StationRadiation gear and parachutesRed buildings; guards may be present.
ClinicMedical lootPredominantly green; other Operators may also seek healing here.
Gas StationVehicle repairs, fuel and Gas Can refillsPlan a stop when your transport is damaged or nearly empty.
Marine Gas StationWatercraft repair and refuelingUsually a jetty with pumps.
Ammo & Armor CacheAmmunition and Armor PlatesOften inside compounds; enters cooldown after use.
UAV TowerReconnaissance and a Side OpActivation reveals nearby enemy and Operator positions.
Lieutenant Hunt towerNearby Lieutenant intelClimb to the laptop; identifying a Lieutenant is separate from killing one.
CompoundDefended military loot and intelA clear can become harder if a loud fight escalates.
SAM SiteAnti-air coverageCapture it at the control computer and defend the process.
Bounty StationWanted Operator intel and bounty payment optionsThis concerns human Operator bounties, rather than a Lieutenant hunt.

Track changing danger and extraction

Threat is local to the POI and appears under your compass. Sustained aggression can escalate the enemy response. Breaking contact, moving into cover or leaving the area can reduce that pressure. A Low label is not a promise that the area has no enemy squad.

Exfil sites are enabled from a pool of locations. Find the current marker and green smoke, call the helicopter, hold until it arrives and board. Radiation intensifies as the deployment continues, so read the timer before starting a long detour. Exfil signals are visible and audible, and other squads may use the site as an ambush.

Vehicles help cross the map but need repairs and fuel in DMZ. Gas Stations can service both ground and airborne vehicles. Keep that constraint in the route instead of treating every found vehicle as unlimited transport.

Keep launch Hajin separate from Season 1

As of October 30, Designation X01 is announced for Season 1, which is scheduled for November 6. The official Season 1 announcement describes it as a new enclosed facility reached through Hajin. Announcement footage is not a current map layer or an already available launch POI.